Presentations

3D Printing & Generative Design by Mac Cameron

3D Printing at Brazoswood High School by Weyland and Walker Clemons

Abrasive Waterjet Testimonials and Programming by Dave Fuller

Autonomy over Digital Fabrication in the Design Studio Short Talk by Martin Angst

Chronicles and Lessons of a Maker Nomad by Leo McElroy

Duke Enable

June’s Learning Laboratory by Mr. David Lundgren and Dr. Sowmya Anjur

I made a 3d print... Now What? by Kurt Dyrhaug, Lamar University, Beaumont, TX Luke Sides, Collin College, Plano, TX , Hans Molzberger, Houston Baptist University, Houston, TX

Hans Molzberger Associate Professor of Sculpture Houston Baptist University Houston, TX

Luke Side Professor of Sculpture Collin College Plano, TX

Level Up by Jamie Calcagno-Roach and Laura Taalman

Makerspaces in Academic Library: Course Collaboration and Integration by Hannah Pope

Making 3D Printing More Sustainable by Jean Bossart, Sara Gonzalez and Zachary Greenberg

Practical 3D Printing Principals for Educators by Ainsley Buckner, Badar Jahangir Kayani, and Griffin Rubin

Sculpting with Digital Tools by McArthur Freeman II

Toy Workshop by David Ross


Poster Descriptions

UTeach Maker: Preparing the Next Generation of Maker Educators

Patrick Benfield

For those interested in the future of maker education, this poster session will highlight the efforts of UTeach Maker, a micro-credentialing program developed at UT Austin that supports preservice STEM teachers to develop maker-centered practices for the classroom. The UTeach model focuses on providing STEM undergraduate majors who want to pursue teaching careers with the training and experiences they need using an inquiry-based approach.

Audience Award: Utilizing 3D across disciplines for better student outcomes

Rumela Bose, Brian Mahon

This poster will focus on how Houston Community College Libraries in collaboration with HCC Biology and other departments have expanded 3D printing opportunities at HCC. Several departments & individual faculty have been able to supplement their instructional materials and incorporate their models into their curriculum. In order to inspire students in the field of 3D printing, the library has moved itself into a key role in the innovative process at Houston Community College. 3D printing technology has gained a huge momentum after it was launched in 9 of HCC libraries. We will also highlight in this poster how individual departments and faculty members incorporating 3D printing technology into their curriculum. For instance, Ms. Bose, Dr. Mahon, and others use 3D printing technology to boost innovative learning at HCC. Previously many instructors were restricted to using construction paper, straws, glue and a myriad of other materials to teach immensely complicated concepts to students. Now after utilizing the 3D printers, several instructors have created interactive 3-dimensional, sustainable objects that will help students to better imagine and understand these highly complex cellular and molecular structures and biological interactions. We hope to spread these active learning 3D concepts to every discipline.

Creation of a Low-Cost Motorized, 3D Printed Terminal Device

Eric Bubar

We have invented a new form of low-cost, upper limb, 3D printed, anthropomorphic, mechanical prosthetic device.  This device meets a worldwide need for prosthetics for individuals with transhumeral (above the elbow) limb differences.  While commercial myoelectric options exist, they are high cost and complex systems that require knowledgeable experts for maintenance, which is inappropriate for users in the developing world where the need for such devices is arguably greatest.  We have designed a system that uses simple buttons/switches to detect muscle-flexing. These switches interface with an Arduino nano microcontroller to actuate a servo motor to open the fingers of a voluntary opening prosthetic device. The design uses minimal materials and is programmable by hobbyists with little experience in electronics.  Weight and torque performance of the device are comparable to commercially available body-powered prosthetics with the advantage of this design being motorized. The total cost for the hardware is roughly $50, an order of magnitude lower than similar options. To allow the use of such a system by a wide variety of users, a full suite of design instructions has also been developed.  Furthermore, a particular emphasis was placed on simplicity to maximize the potential impact of this device.

Exploring minerals at the nanoscale using 3D printing

Chiara Elmi, Laura Taalman, Jamie Calcagno-Roach

The goal of the project is to integrate 3D technology in a General Education 300-level course at James Madison University to effectively teach about the nanoworld (e.g., symmetries and geometrical shapes in common minerals, sorption, dissolution/precipitation reactions observed at the nanoscale) and make "what can't be seen" tangible. At the end of the course students who will work together to research, design, discuss and disseminate the results of their project will increase awareness of the impacts of humanity on the Earth system, and the realization that humanity is a geologic agent with the potential to impart irreversible consequences on the operation of Planet Earth.

Print Casting for the Fabrication of Advanced Materials

Hope Fa-Kaji

The proposed poster is on PrintCasting, a hybrid Additive Manufacturing (AM) technique developed in Dr. Zachary Cordero's research lab in the Materials Science and NanoEngineering Department at Rice University. PrintCasting combines the complexity of additive manufacturing (3D-printing and digital fabrication through CAD design) with the speed and robustness of casting techniques. PrintCasting produces metallic composites with locally-controlled material properties.

D3: A Database of Medical Devices for 3D Printing in Space

Chad Fisher, Sang Bum Lee, Nicolas Terrazas

One of the major challenges facing exploration-class missions is the need to be Earth-independent. In addition to communication and part replacement delays, medical emergencies require extra urgency. Our optimized database will enable quick crew responses to emergencies and store instructions, mechanical characterizations, and modeling data for parts, materials, and more for use by both astronaut and ground personnel. We will present our work on redesigning dental parts for reduced material usage and 3D printing in microgravity as well as our novel work designing a database to store part information for use by NASA astronauts on deep-space missions.

Planetary science as laser-cut puzzles

Mejs Hasan

The activity described here serves as a public outreach component for CLEVER Planets. CLEVER Planets is a NASA-funded project focused on the events that transformed Earth from its earliest characteristics into a planet suitable for life. This particular activity involves visiting and presenting in public school classrooms. Such presentations should be interactive and include an activity to reinforce the concepts. I create laser-cut puzzle pieces illustrating important events in Earth's evolution. These illustrations also include pre-historic sources of evidence that enables us to answer the question, "how do we know what we know?" These puzzle pieces both reinforce knowledge of the Earth, as well as emphasizing that science is rooted in evidence. Students put the puzzle pieces together using match laser-cut puzzle boards during breaks in the presentation, to help them cogitate on what they are learning. They work on multiple puzzles in groups. Each person gets to complete one of the puzzles, and then discuss with the group members why they put it together the way they did. This activity allows students to experience both independent and group work; auditory and tactile learning; and to verbalize what they have learned. The diversity of experience appeals to different students' preferences.

Integrating 3D Prototyping in Undergraduate Humanities Courses to Explore ….

Adrienne Hooker, Julie Sorge Way

Recently completing James Madison University's Integrative Design Technology (IDT) Fellowship, Professors Hooker and Sorge Way will present projects within the humanities integrating 3D printing technology with the written word. Both professors have extensive backgrounds within their respective humanities fields (media arts and literature) and are excited to incorporate 3D prototyping and digital fabrication into their pedagogy.

2nd place: Inertial Measurement Units in Flexion/Extension Therapy

Ronal Infante

BENDIMU plays music when correct angles of flexion and extension of the elbow are reached to let patients know they are meeting their therapy goals and redefines what therapy looks and feels like. This transdisciplinary project serves as a case study of how human-centered design and rapid prototyping are a perfect match in research and development, how design can be used to redefine an experience, and the need for better tools that model non-planar lip and grooves for surface-modeled assemblies.

Tool Shapefile Repository & Database Design for In-Space Manufacturing

Victoria Joshi, Colin Nyhus, Paraksh Vankawala

The field of additive manufacturing in space is at its infancy in development and lacks a proper database to organize printable components. In addition, many of these printable components are designed to not just sustain 1g forces on Earth, but also the 3g forces experienced during launch. As a result, many structural components are over-engineered for production in a microgravity environment where they will not need to withstand those high forces. As part of a NASA X-HAB Challenge, the members of Rice University senior capstone design team Live Long & Printer has made strides to address both problems. First, the team is developing a user-friendly database that encapsulates all steps of the printing process from initial location of the desired component information to the fabrication and processing of the desired component. The team is also optimizing the manufacturing processes of mechanical tools to populate this database by reducing weight and material use while maintaining strength, functionality, and performance. This process of optimizing these tools for production in a microgravity environment involves mechanically analyzing these components, removing unnecessary sections, changing fabrication material, and modifying their printing settings to minimize the amount of unnecessary material used to fabricate the part.

Audience Award: Recycling 3D Prints with a Plastic Shredder

Angy Lara, Sayed Ananda

Our session will explain how NYU MakerSpace is combating its 3D printing waste problem. NYU MakerSpace gives students free access to 3D printers to encourage more students to try 3D printing. As a consequence, the 3D printers are used very often and produce lots of failed prints and other waste. NYU MakerSpace is creating a plastic shredder and extruder to recycle the wasted 3D prints, while also holding workshops to teach circular design. The goal is to use the shredder to peak interest and awareness about sustainability and encourage more students to be more thoughtful when using 3D printers and other machines.

Training the Trainers - A Student Employee Management Model

James McKee

Developing efficient service models and ensuring staff are properly trained to assist patrons are never easy tasks for a supervisor - especially in the early days of a new makerspace. For our institution, one of our top goals was to develop a makerspace which is almost entirely student-run and operated. While staffing an academic library's makerspace with student employees yields a variety of rewards, it still presents its own set of challenges. For example, as services grow and become more complex, the baseline expectation of staff expertise rises. When teams grow larger, what are ways to efficiently handle scheduling? While hours of operations grow broader, how can a supervisor remain accessible for all their student employees? This session will touch upon student management strategies, employee training techniques, and potential solutions for common service-point difficulties.

Audience Award: Spatial Visualization Skills with 3D Designing in a Virtual Environment

Cigdem Meral, Deniz Eseryel

Spatial visualization skills are critically important and desired cognitive abilities for STEM-related education as well as social studies. The literature provides that spatial visualization skills can be developed through courses like a transfer from two-dimensional to three-dimensional sketching, design and technology courses, CAD-based pair programming, 3D simulation technology, Google Earth mapping exercises, paper folding, and computer game training; however, extant literature points out to limitations with each of these approaches. This study aims at exploring the potential of virtual reality environment, based on Google VR blocks, to improve spatial visualization skills. Using pre and post-test, the present study examines whether designing a 3D  model in a virtual reality environment, rather than working on a 2D screen or paper, has an impact on students' spatial visualization skills. Participants will be selected among senior-level high-school students in rural areas to receive 8-weeks of training sessions in a constructionist approach. Results may suggest new practices regarding improving spatial visualization skills.

Making Microscopic Life Tactile and Visible

Celeste Moreno

Visualizing microscopic life in formal and informal science education is often constrained to 2D representations such as micrographs, scientific illustrations, and animations of cellular environments or to observation through a microscope. Because microorganisms are so small, touch is not often used as a method for learning and exploration. In this case study of two learning experiences: a public outreach activity for Mesa Verde National Park and a workshop for junior high students at a school in Atlanta, I show how 3D printing can turn learning about one specific type of microscopic life, diatoms, into a tactile and hands-on experience. In each experience 3D printing is used as an end product to allow learners to touch and manipulate diatoms and as a tool to allow learners to create their own tangible representations of diatoms. Through the use of these 3D printed tools, learners made observations and asked questions that led to new understandings of and appreciation for diatoms.

Digital Fabrication: The Opportunity to Impact Math Education

Lauren Siegel

MathHappens Foundation will present a poster summarizing our five years of experience using digital fabrication, particularly laser cutters and 3d printers to create models, exhibits, and activities that teach math concepts.  We will have pictures and actual examples of this work along with some outcomes.

Testing and Qualification Strategies for Metal AM Parts

Casimir Smith

I will present a poster describing the research and design work I performed for Sandia National Laboratories last summer. My team designed strategies for how to best qualify metal additively manufactured parts for use in defense applications. As part of this project, we created a "best case" metal AM part, tested it to failure, and also developed unique test samples to characterize printer performance.

From Design to Fabrication

Vicki Spitalnick, Jordanna Court

The Innovation Labs at Pine Crest School are filled with tools and materials waiting to be turned into something tangible. Starting with students in pre-kindergarten, the foundational skills of design are introduced through the use of paper-based materials and traditional arts and crafts supplies. As students progress through the developmentally appropriate maker skills, we begin to incorporate various age-specific two-dimensional design software with the ultimate goal of making these designs come to life in the physical world through the use of fabrication machines. We look forward to sharing our successes and failures from some of our vetted projects to Construct 3D attendees as we all strive to navigate this relatively new niche in education.

1st Place: MycoQuilts

The MycoQuilts project blends biology, digital fabrication, and art in an exploration that celebrates self-expression, community, and culture. Created by seven teens, the textile of mycelium biomaterial grown in vacuum formed molds exhibits shapes of various cultural and personal symbols and objects, from conchas (a Mexican dessert) to kendamas (a traditional Japanese toy). In addition to displaying a spread of cultures, the quilt explores various cultural substrates such as instant ramen noodles and tea. It is a biofabrication experiment that highlights opportunities to incorporate a range of traditional tooling and 3D printing into new pathways for grown assemblies that leverage locally sourced materials.

Emerson Dickstein; Maria Abdelazim, Seniors at International High School of San Francisco

Itzel Hernandez, Senior at Soquel High School

Anne Hu, Junior at Fremont High School

Trisha Sathish, Sophomore at Monta Vista High School

Emily Takara, Sophomore at Pinewood High School

Izabella Tejada, 7th grader at Albany Middle School

Mentors:

Corinne O. Takara, STEAM Educator, biomaterial artist

Ph.D. Candidate Rolando Cruz Perez, Stanford Department of Bioengineering

Dr. Sonia Travaglini, Stanford Department of Mechanical Engineering

Dr. Veronica Brand, Stanford Department of Bioengineering

Applications of 3D Technology in Paleontology

David Temple, Case Alexander

The poster will show the uses of both 3d scanning and 3d printing at the Houston Museum of Natural Science. This technology broadly falls into three categories: the restoration of fossil mounts for display and documentation,  the creation of high-resolution replicas for teaching and display, and finally producing models that are used to teach fossil preparation. Included are examples from our experience at HMNS.

Dysphagia Straw Presentation

Spencer Wong, Jae Kim, Adulfo Amador, Rachel Bui

A poster presentation for a straw device that limits sip volume for patients with dysphagia.

Making a makerspace work: a DIY approach to managing 3D printer queues

Sara Wright, James McKee

As colleges and universities look for new ways to spark innovation and entrepreneurship on campus, many academic libraries have responded by providing makerspaces or similar spaces that expand student access to technology and other resources. Taking the plunge and opening a makerspace within our library, our staff thought through all the operational, workflow, and outreach details necessary for success - or so we thought.  Learn from one university library's mistakes, hear about areas that need to be managed when supporting a large number of patrons who are printing 3D objects, and the techniques to do it. Finally, participants will get a sneak peek at the online system currently in development and, since it is open-source, they can learn how they might be able to contribute.

Photos from Construct3D 2020 can be found at Yogile.