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Editing Scan Data and 3D Print Preparation with ZBrush

In this session, we will explore using ZBrush as a powerful tool for editing scan data and 3D Print preparation. Using 3D scans as part of your 3D modeling and digital fabrication projects can come with many challenges. After obtaining raw 3D scans, there are often multiple steps that need to be taken to prepare the models for digital fabrication or further editing. Among many issues, you may need to remove floating pieces of geometry, fix holes in meshes, rebuild missing parts of the model, reduce mesh density, combine multiple parts into one watertight mesh, generate thickness, create vent holes for hollow models, and export files that are compatible with your other applications. Designed as a flexible digital sculpting software, ZBrush has many applications; however, it is particularly well suited for dealing with these issues on dense meshes.

I will share some of my experiences with Zbrush for creating 3D prints, CNC carvings, and visuals for public art proposals. First, we will take a look at ways to get or capture scans. Then, we will work progressively through a set of challenges from different types of scans to create print-ready models. Whether you are using the scans as just a starting point for continued work or trying to clean up and maintain as much fidelity to the initial objects as possible. Though the session is focused primarily on working with 3D scans, these techniques can be applied to many digital sculpting techniques that do not involve scans as well. Additionally, the presentation serves as an overview of scan data editing issues regardless of the tools used to solve them. More importantly, these techniques can open the door to a range of creative applications that allow you to greatly extend your digital modeling and digital fabrication tool kit.

Duration: 120 minutes

Bio:  McArthur Freeman, II is a visual artist and designer whose work explores hybridity and the construction of identity. His works have ranged from surreal narrative paintings and drawings to digitally constructed sculptural objects and animated 3D scenes. His most recent works combine three interrelated emerging technologies: digital sculpting, 3D scanning, and 3D printing. Freeman earned his BFA degree in Drawing and Painting from the University of Florida. He received his MFA from Cornell University, with a concentration in Painting. He also holds a Master of Art and Design from North Carolina State University in Animation and New Media. Freeman is currently an Associate Professor of Video, Animation, and Digital Arts at the University of South Florida where he continues to use digital tools to address traditional processes as he explores hybrid ways of making and thinking about art.

Learn more at https://macfreeman.com or take behind the scenes look at one his most recent projects at www.youtube.com/macfreeman

Register: https://zoom.us/webinar/register/WN_WRV3IJQdQ0-ZImss0RcbTw